
Solo — Tier 1
Hit Points 8 · Difficulty 14
A horse-sized insect with digging claws and acidic blood.

Ranged — Tier 1
Hit Points 3 · Difficulty 10
A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.

Bruiser — Tier 1
Hit Points 7 · Difficulty 14
A large bear with thick fur and powerful claws.

Standard — Tier 1
Hit Points 5 · Difficulty 12
An armored guard bearing a sword and shield painted in the settlement’s colors.

Bruiser — Tier 1
Hit Points 7 · Difficulty 10
A large corpse, decay-bloated and angry.

Leader — Tier 1
Hit Points 6 · Difficulty 14
A cunning and capable ranger who takes on the most dangerous missions.

Solo — Tier 1
Hit Points 8 · Difficulty 13
A massive humanoid who sees all sapient life as food.

Solo — Tier 1
Hit Points 9 · Difficulty 13
A roughly humanoid being of stone and steel, assembled and animated by magic.

Social — Tier 1
Hit Points 3 · Difficulty 12
An ambitious and ostentatiously dressed socialite.

Bruiser — Tier 1
Hit Points 7 · Difficulty 10
A burly vegetable-person with grasping vines.

Skulk — Tier 1
Hit Points 4 · Difficulty 12
A large wolf with menacing teeth, seldom encountered alone.

Support — Tier 1
Hit Points 4 · Difficulty 11
A reclusive wanderer who understands the speech of beast and leaf.

Horde — Tier 1 — Horde per HP: 5
Hit Points 6 · Difficulty 10
Dozens of fist-sized mosquitoes, flying together for protection.

Minion — Tier 1
Hit Points 1 · Difficulty 10
A cat-sized rodent skilled at scavenging and survival.

Bruiser — Tier 1
Hit Points 6 · Difficulty 13
A human-sized arachnid with tearing claws and a stinging tail.

Standard — Tier 1
Hit Points 5 · Difficulty 14
A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.

Skulk — Tier 1
Hit Points 5 · Difficulty 8
A moving mound of translucent green slime.

Standard — Tier 1
Hit Points 3 · Difficulty 12
A nimble fighter armed with javelins.

Leader — Tier 1
Hit Points 7 · Difficulty 15
A seasoned guard with a mace, a whistle, and a bellowing voice.

Tier 1
Hit Points 0 · Difficulty 0
This apelike creature has the face of a bird. They are made of stone and carry an enormous mesa upon their back.

Standard — Tier 1
Hit Points 5 · Difficulty 12
A cunning criminal in a cloak bearing one of the gang’s iconic knives.

Support — Tier 1
Hit Points 4 · Difficulty 13
A staff-wielding bandit in a cloak adorned with magical paraphernalia, using curses to vex their foes.

Bruiser — Tier 1
Hit Points 7 · Difficulty 12
An imposing brawler carrying a large club.

Minion — Tier 1
Hit Points 1 · Difficulty 9
A thief with simple clothes and small daggers, eager to prove themselves.

Leader — Tier 1
Hit Points 6 · Difficulty 13
A seasoned bandit in quality leathers with a strong voice and cunning eyes.

Skulk — Tier 1
Hit Points 3 · Difficulty 12
A nimble scoundrel bearing a wicked knife and utilizing shadow magic to isolate targets.

Ranged — Tier 1
Hit Points 3 · Difficulty 13
A lanky bandit striking from cover with a shortbow.

Social — Tier 1
Hit Points 3 · Difficulty 12
A finely dressed trader with a keen eye for financial gain.

Solo — Tier 1
Hit Points 7 · Difficulty 14
A coruscating mass of uncontrollable magic.

Solo — Tier 1
Hit Points 8 · Difficulty 14
A crimson-hued creature from the Circles Below, consumed by rage against all mortals.

Solo — Tier 1
Hit Points 9 · Difficulty 13
A living flame the size of a large bonfire.

Minion — Tier 1
Hit Points 1 · Difficulty 10
An ambulatory sapling rising up to defend their forest.

Solo — Tier 1
Hit Points 10 · Difficulty 13
A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.

Social — Tier 1
Hit Points 3 · Difficulty 14
A richly dressed and adorned aristocrat brimming with hubris.

Leader — Tier 1
Hit Points 7 · Difficulty 14
A charismatic sea dog with an impressive hat, eager to raid and plunder.

Horde — Tier 1 — Horde per HP: 3
Hit Points 4 · Difficulty 12
Seafaring scoundrels moving in a ravaging pack.

Bruiser — Tier 1
Hit Points 5 · Difficulty 13
A thickly muscled and tattooed pirate with melon-sized fists.

Skulk — Tier 1
Hit Points 5 · Difficulty 10
A moving mound of translucent flaming red slime.

Minion — Tier 1
Hit Points 1 · Difficulty 8
A decaying corpse ambling toward their prey.

Minion — Tier 1
Hit Points 1 · Difficulty 10
An armed mercenary testing their luck.

Standard — Tier 1
Hit Points 4 · Difficulty 10
An animated corpse that moves shakily, driven only by hunger.

Ranged — Tier 1
Hit Points 3 · Difficulty 9
A fragile skeleton with a shortbow and arrows.

Bruiser — Tier 1
Hit Points 5 · Difficulty 13
A large armored skeleton with a huge blade.

Standard — Tier 1
Hit Points 3 · Difficulty 10
A dirt-covered skeleton armed with a rusted blade.

Leader — Tier 1
Hit Points 6 · Difficulty 14
A mercenary combining swordplay and magic to deadly effect.

Horde — Tier 1 — Horde per HP: 10
Hit Points 6 · Difficulty 10
A skittering mass of ordinary rodents moving as one like a ravenous wave.

Standard — Tier 1
Hit Points 4 · Difficulty 11
A faerie warrior adorned in armor made of leaves and bark.

Minion — Tier 1
Hit Points 1 · Difficulty 11
An animate, blood-drinking tumbleweed.

Horde — Tier 1 — Horde per HP: 3
Hit Points 6 · Difficulty 12
A cluster of animate, blood-drinking tumbleweeds, each the size of a large gourd.

Skulk — Tier 1
Hit Points 2 · Difficulty 14
A small moving mound of translucent green slime.

Skulk — Tier 1
Hit Points 2 · Difficulty 11
A small moving mound of translucent flaming red slime

Social — Tier 1
Hit Points 2 · Difficulty 14
An elder of a forest village who can call upon nature magic to provide for their people.

Bruiser — Tier 1
Hit Points 6 · Difficulty 14
A master-at-arms wielding a sword twice their size.

Leader — Tier 1
Hit Points 6 · Difficulty 11
An imperious tree-person leading their forest’s defenses.

Horde — Tier 1 — Horde per HP: 2
Hit Points 6 · Difficulty 8
A group of shambling corpses instinctively moving together.

Minion — Tier 2
Hit Points 1 · Difficulty 13
A young trainee eager to prove themselves.

Horde — Tier 2 — Horde per HP: 2
Hit Points 4 · Difficulty 13
A group of trained archers bearing massive bows.

Skulk — Tier 2
Hit Points 4 · Difficulty 14
A cunning scoundrel skilled in both poisons and ambushing.

Solo — Tier 2
Hit Points 8 · Difficulty 15
A cube-shaped construct with a different rune on each of their six sides.

Ranged — Tier 2
Hit Points 5 · Difficulty 15
A floating humanoid skull animated by scintillating magic.

Minion — Tier 2
Hit Points 1 · Difficulty 12
A poorly trained civilian pressed into war.

Social — Tier 2
Hit Points 3 · Difficulty 13
An accomplished manipulator and master of the social arts.

Support — Tier 2
Hit Points 4 · Difficulty 14
An experienced mage wielding shadow and fear.

Skulk — Tier 2
Hit Points 4 · Difficulty 15
A professional killer-turned-cultist.

Minion — Tier 2
Hit Points 1 · Difficulty 13
A low-ranking cultist in simple robes, eager to gain power.

Tier 2
Hit Points 3 · Difficulty 14
Foreleg segments of Daktadae, the Cleaver.

Tier 2
Hit Points 3 · Difficulty 14
Hindleg segments of Daktadae, the Cleaver.

Tier 2
Hit Points 6 · Difficulty 14
Torso segment of Daktadae, the Cleaver.

Tier 2
Hit Points 0 · Difficulty 0
A massive steel rhinoceros formed from a steam train, a cleaver emerging from his head instead of a horn.

Horde — Tier 2 — Horde per HP: 1
Hit Points 6 · Difficulty 15
Unnatural hounds lit from within by hellfire.

Horde — Tier 2 — Horde per HP: 2
Hit Points 5 · Difficulty 14
A swarm of eels that encircle and electrocute.

Standard — Tier 2
Hit Points 4 · Difficulty 15
An armored squire or experienced commoner looking to advance.

Standard — Tier 2
Hit Points 3 · Difficulty 13
A magical necromantic experiment gone wrong, leaving them warped and ungainly.

Leader — Tier 2
Hit Points 6 · Difficulty 16
A leather-clad warrior bearing a whip and massive bow.

Bruiser — Tier 2
Hit Points 7 · Difficulty 15
An especially muscular giant wielding a warhammer larger than a human.

Skulk — Tier 2
Hit Points 4 · Difficulty 14
A giant bird of prey with blood-stained talons.

Minion — Tier 2
Hit Points 1 · Difficulty 13
A giant fighter wearing borrowed armor.

Skulk — Tier 2
Hit Points 5 · Difficulty 14
A wyvern covered in mirror-like scales of ice.

Solo — Tier 2
Hit Points 9 · Difficulty 15
A snake-headed, scaled humanoid with a gilded bow, enraged that their peace has been disturbed.

Ranged — Tier 2
Hit Points 5 · Difficulty 13
A survivalist who travels the icy wastes in search of dangerous game.

Solo — Tier 2
Hit Points 10 · Difficulty 14
A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see.

Leader — Tier 2
Hit Points 6 · Difficulty 15
A decorated soldier with heavy armor and a powerful steed.

Solo — Tier 2
Hit Points 10 · Difficulty 15
A giant humanoid made of twisted metal and melted flesh merged together in unnatural ways.

Skulk — Tier 2
Hit Points 4 · Difficulty 14
A cunning thief with acrobatic skill and a flair for the dramatic.

Leader — Tier 2
Hit Points 7 · Difficulty 15
A seasoned killer with a threatening voice and a deadly blade.

Social — Tier 2
Hit Points 5 · Difficulty 15
An accomplished merchant with a large operation under their command.

Bruiser — Tier 2
Hit Points 7 · Difficulty 16
A massive bull-headed firbolg with a quick temper.

Leader — Tier 2
Hit Points 6 · Difficulty 16
An undead figure wearing a heavy leather coat, with searching eyes and a casually cruel demeanor.

Social — Tier 2
Hit Points 3 · Difficulty 14
A high-ranking courtier with the ear of the local nobility.

Leader — Tier 2
Hit Points 7 · Difficulty 16
A clandestine leader with a direct channel to the Fallen Gods.

Bruiser — Tier 2
Hit Points 7 · Difficulty 14
A large aquatic predator, always on the move.

Skulk — Tier 2
Hit Points 5 · Difficulty 14
A half-fish person with shimmering scales and an irresistible voice.

Ranged — Tier 2
Hit Points 3 · Difficulty 13
A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable.

Leader — Tier 2
Hit Points 6 · Difficulty 16
A ghostly commander leading their troops beyond death.

Standard — Tier 2
Hit Points 4 · Difficulty 15
A ghostly fighter with spears and swords, anchored by duty.

Social — Tier 2
Hit Points 4 · Difficulty 15
A skilled espionage agent with a knack for being in the right place to overhear secrets.

Skulk — Tier 2
Hit Points 6 · Difficulty 13
A prowling hunter, like a slinking mountain lion, with a slate-gray stone body.

Ranged — Tier 2
Hit Points 5 · Difficulty 16
A battle-hardened mage trained in destructive magic.

Solo — Tier 3
Hit Points 12 · Difficulty 17
A winged insect the size of a large house with iridescent scales and wings that move too fast to track.

Horde — Tier 3 — Horde per HP: 5
Hit Points 6 · Difficulty 16
A ghostly group of miners trapped by their insatiable greed.

Support — Tier 3
Hit Points 6 · Difficulty 17
A regal cloaked monstrosity with circular horns adorned with treasure.

Skulk — Tier 3
Hit Points 6 · Difficulty 17
A cloaked demon-creature with long limbs, seeping shadows.

Leader — Tier 3
Hit Points 7 · Difficulty 18
A perfectly beautiful and infinitely cruel demon with a gleaming spear and elegant robes.

Ranged — Tier 3
Hit Points 6 · Difficulty 17
fickle creature of spindly limbs and insatiable desires.

Bruiser — Tier 3
Hit Points 7 · Difficulty 17
A hulking demon with boulder-sized fists, driven by endless rage.

Skulk — Tier 3
Hit Points 5 · Difficulty 14
A wide-winged pet endlessly loyal to their vampire owner.

Bruiser — Tier 3
Hit Points 8 · Difficulty 15
An undead ogre protective of their territory.

Leader — Tier 3
Hit Points 8 · Difficulty 16
A nature spirit in the form of a humanoid tree.

Minion — Tier 3
Hit Points 1 · Difficulty 15
A blazing mote of elemental fire.

Bruiser — Tier 3
Hit Points 10 · Difficulty 17
A living landslide of boulders and dust, as large as a house.

Support — Tier 3
Hit Points 5 · Difficulty 17
A huge living wave that crashes down upon enemies.

Leader — Tier 3
Hit Points 6 · Difficulty 17
A captivating undead dressed in aristocratic finery.

Skulk — Tier 3
Hit Points 7 · Difficulty 15
A translucent green mound of acid taller than most humans.

Solo — Tier 3
Hit Points 10 · Difficulty 18
A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.

Minion — Tier 3
Hit Points 1 · Difficulty 17
A demon who bows in deference to their lord.

Social — Tier 3
Hit Points 6 · Difficulty 16
The sovereign ruler of a nation, wreathed in the privilege of tradition and wielding unmatched power in their domain.

Bruiser — Tier 3
Hit Points 7 · Difficulty 17
A sturdy animate old-growth tree.

Tier 3
Hit Points 0 · Difficulty 15
Body segment of Poy, Sky Skimmer of the Dust Sea.

Tier 3
Hit Points 5 · Difficulty 16
Head segment of Poy, Sky Skimmer of the Dust Sea.

Tier 3
Hit Points 6 · Difficulty 13
Neck segment of Poy, Sky Skimmer of the Dust Sea.

Tier 3
Hit Points 3 · Difficulty 15
Tail segment of Poy, Sky Skimmer of the Dust Sea.

Tier 3
Hit Points 5 · Difficulty 14
Talon segments of Poy, Sky Skimmer of the Dust Sea.

Tier 3
Hit Points 5 · Difficulty 16
Wing segments of Poy, Sky Skimmer of the Dust Sea.

Tier 3
Hit Points 0 · Difficulty 0
This massive shoebill stork is formed from the dust of the Drylands and traps enemies in their cavernous beak.

Standard — Tier 3
Hit Points 7 · Difficulty 17
A knight with huge, majestic antlers wearing armor made of dangerous thorns.

Minion — Tier 3
Hit Points 1 · Difficulty 14
A small, sentient tree sapling.

Standard — Tier 3
Hit Points 5 · Difficulty 16
An intelligent undead with blood-stained lips and a predator’s smile.

Support — Tier 3
Hit Points 5 · Difficulty 16
A boxy, dust-covered construct with thick metallic swinging doors on their torso.

Bruiser — Tier 3
Hit Points 6 · Difficulty 17
A dust-covered golden construct with boxy limbs and a huge mace for a hand.

Ranged — Tier 3
Hit Points 5 · Difficulty 16
A massive living turret with reinforced armor and twelve piston-driven mechanical legs.

Solo — Tier 3
Hit Points 10 · Difficulty 18
A glacier-blue dragon with four powerful limbs and frost-tinged wings.

Leader — Tier 4
Hit Points 9 · Difficulty 21
A decaying mage adorned in dark, tattered robes.

Standard — Tier 4
Hit Points 5 · Difficulty 19
A lithe circus performer attuned to a dance from realms beyond.

Minion — Tier 4
Hit Points 1 · Difficulty 18
A cursed soul bound to the Fallen’s will.

Support — Tier 4
Hit Points 6 · Difficulty 19
A powerful mage bound by the bargains they made in life.

Solo — Tier 4
Hit Points 8 · Difficulty 20
A Fallen God, wreathed in rage and resentment, bearing millennia of experience in breaking heroes’ spirits.

Solo — Tier 4
Hit Points 11 · Difficulty 18
That which only the most feared have a chance to fear.

Ranged — Tier 4
Hit Points 3 · Difficulty 19
Spirit soldiers with sanctified bows.

Minion — Tier 4
Hit Points 1 · Difficulty 18
Souls of the faithful, lifted up with divine weaponry.

Leader — Tier 4
Hit Points 7 · Difficulty 20
A divine champion, head of a hallowed host of warriors who enforce their god’s will.

Tier 4
Hit Points 6 · Difficulty 17
Body Cavity segment of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Tier 4
Hit Points 5 · Difficulty 15
Claw segments of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Tier 4
Hit Points 4 · Difficulty 18
Head segment of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Tier 4
Hit Points 3 · Difficulty 15
Leg segments of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Tier 4
Hit Points 6 · Difficulty 16
Shell segment of Kelir, the Virulent Hate & Her Hundred, Hundred Children

Tier 4
Hit Points 0 · Difficulty 0
A crablike, mountainous beast whose children scurry in and around her, bringing food as tribute.

Solo — Tier 4
Hit Points 11 · Difficulty 20
A legendary beast of the sea, bigger than the largest galleon, with sucker-laden tentacles and a terrifying maw.

Solo — Tier 4
Hit Points 11 · Difficulty 20
A towering immortal and incarnation of fate, cursed to only see bad outcomes.

Bruiser — Tier 4
Hit Points 7 · Difficulty 19
A chaotic mockery of life, constantly in flux.

Support — Tier 4
Hit Points 4 · Difficulty 19
A shifting, formless mass seemingly made of chromatic light.

Minion — Tier 4
Hit Points 1 · Difficulty 17
A vaguely humanoid form stripped of memory and identity.

Bruiser — Tier 4
Hit Points 9 · Difficulty 20
A towering, muscular zombie with magically infused strength and skill.

Solo — Tier 4
Hit Points 8 · Difficulty 18
No enemy has ever had the insolence to wound the dragon so. As the lava settles, it’s ground to ash like the dragon’s past foes.

Solo — Tier 4
Hit Points 7 · Difficulty 20
Enraged by their wounds, the dragon bursts into molten lava.