Failed ExperimentCore
Adversary
Standard — Tier 2
A magical necromantic experiment gone wrong, leaving them warped and ungainly.
Motives and Tactics: Devour, hunt, track
Difficulty
13
Damage Thresholds
12 / 23
Hit Points
3
Stress
3
Attack Bonus
+1
Weapon
Bite and Claw (Melee)
Damage
2d6 +5 Physical
Experiences: Copycat +3
Features
Warped Fortitude - Passive
The Experiment is resistant to physical damage.
Overwhelm - Passive
When a target the Experiment attacks has other adversaries within Very Close range, the Experiment deals double damage.
Lurching Lunge - Action
Mark a Stress to spotlight the Experiment as an additional GM move instead of spending Fear.
Cards
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