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Spectral CaptainCore

Adversary

Leader — Tier 2

A ghostly commander leading their troops beyond death.

Motives and Tactics: Move through solid objects, rally troops, rehash old battles

Difficulty

16

Damage Thresholds

13 / 26

Hit Points

6

Stress

4

Attack Bonus

+3

Weapon

Longbow (Far)

Damage

2d10 +3 Physical

Experiences: Ancient Knowledge +3

Features

Ghost - Passive

The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.

Unending Battle - Action

Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).

Hold Fast - Reaction

When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.

Momentum - Reaction

When the Captain makes a successful attack against a PC, you gain a Fear.

Cards

Adversary
Spectral Captain

Leader — Tier 2

Hit Points 6 · Difficulty 16

A ghostly commander leading their troops beyond death.

Core

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