Tiny Green OozeCore
Adversary
Skulk — Tier 1
A small moving mound of translucent green slime.
Motives and Tactics: Camouflage, creep up
Difficulty
14
Hit Points
2
Stress
1
Attack Bonus
-1
Weapon
Ooze Appendage (Melee)
Damage
1d4 +1 Magical
Feature
Acidic Form - Passive
When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
Cards
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