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HarrierCore

Adversary

Standard — Tier 1

A nimble fighter armed with javelins.

Motives and Tactics: Flank, harry, kite, profit

Difficulty

12

Damage Thresholds

5 / 9

Hit Points

3

Stress

3

Attack Bonus

+1

Weapon

Javelin (Close)

Damage

1d6 +2 Physical

Experiences: Camouflage +2

Features

Maintain Distance - Passive

After making a standard attack, the Harrier can move anywhere within Far range.

Fall Back - Reaction

When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.

Cards

Adversary
Harrier

Standard — Tier 1

Hit Points 3 · Difficulty 12

A nimble fighter armed with javelins.

Core

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