Kelir LegCore
Adversary
Tier 4
Leg segments of Kelir, the Virulent Hate & Her Hundred, Hundred Children
Difficulty
15
Hit Points
3
Stress
0
Attack Bonus
+4
Weapon
Stomp (Very Close)
Damage
4d10 +6 Physical
Features
Climbing (−2) - Passive
An action roll made to climb on the leg gains a -2 penalty to its Difficulty.
Destructive Scuttle - Action
Mark a Stress to move up to Far range in any direction. All creatures in that path must make an Agility Reaction Roll. Targets who fail take
Full Collapse - Reaction
Once three Legs are Destroyed , Kelir Collapses and PCs can climb on the Shell and Head from the ground.
Cards
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