English
Русский

Vault Guardian TurretCore

Adversary

Ranged — Tier 3

A massive living turret with reinforced armor and twelve piston-driven mechanical legs.

Motives and Tactics: Concentrate fire, lock down, mark, protect

Difficulty

16

Damage Thresholds

20 / 32

Hit Points

5

Stress

4

Attack Bonus

+3

Weapon

Magitech Cannon (Far)

Damage

3d10 +3 Magical

Features

Slow Firing - Passive

When you spotlight the Turret and they don’t have a token on their stat block, they can’t make a standard attack. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Turret and they have a token on their stat block, clear the token and they can attack.

Mark Target - Action

Spend a Fear to Mark a target within Far range until the Turret is destroyed or the Marked target becomes Hidden . While the target is Marked, their Evasion is halved.

Concentrate Fire - Reaction

When another adversary deals damage to a target within Far range of the Turret, you can mark a Stress to add the Turret’s standard attack damage to the damage roll.

Detonation - Reaction

When the Turret is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take 3d20 physical damage. Targets who succeed take half damage.

Cards

Adversary
Vault Guardian Turret

Ranged — Tier 3

Hit Points 5 · Difficulty 16

A massive living turret with reinforced armor and twelve piston-driven mechanical legs.

Core

Comments(0)

There are no comments yet

Selector

Adversary
Ancestry
Beastform
Campaign Frame
Character
Class
Community
Domain
Domain Card
Environment
Equipment
Guide
Rule
Subclass
Transformation
News
Media
Image
File

Adversaries

Ancestries

Beastforms

Campaign Frames

Characters

Classes

Communities

Domains

Domain Cards

Environments

Equipment

Guides

Rules

Subclasses

Transformations

News

Media

Images

Files