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Juvenile FlickerflyCore

Adversary

Solo — Tier 2

A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see.

Motives and Tactics: Collect shiny things, hunt, swoop

Difficulty

14

Damage Thresholds

13 / 26

Hit Points

10

Stress

5

Attack Bonus

+3

Weapon

Wing Slash (Very Close)

Damage

2d10 +4 Physical

Features

Relentless (3) - Passive

The Flickerfly can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Peerless Accuracy - Passive

Before the Flickerfly makes an attack, roll a d6. On a result of 4 or higher, the target’s Evasion is halved against this attack.

Mind Dance - Action

Mark a Stress to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfly learns one of the target’s fears.

Hallucinatory Breath - Reaction

Countdown ( Loop 1d6). When the Flickerfly takes damage for the first time, activate the countdown. When it triggers, the Flickerfly breathes hallucinatory gas on all targets in front of them up to Far range. Targets must succeed on an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfly have disadvantage on this roll. Targets who fail must mark a Stress and lose a Hope.

Cards

Adversary
Juvenile Flickerfly

Solo — Tier 2

Hit Points 10 · Difficulty 14

A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see.

Core

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