Juvenile FlickerflyCore
Solo — Tier 2
A horse-sized insect with iridescent scales and crystalline wings moving faster than the eye can see.
Motives and Tactics: Collect shiny things, hunt, swoop
Difficulty
Damage Thresholds
Hit Points
Stress
Attack Bonus
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Damage
Features
The Flickerfly can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Before the Flickerfly makes an attack, roll a
Mark a Stress to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfly learns one of the target’s fears.
Countdown ( Loop
Cards
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