English
Русский

Battle BoxCore

Adversary

Solo — Tier 2

A cube-shaped construct with a different rune on each of their six sides.

Motives and Tactics: Change tactics, trample foes, wait in disguise

Difficulty

15

Damage Thresholds

10 / 20

Hit Points

8

Stress

6

Attack Bonus

+2

Weapon

Slam (Melee)

Damage

2d6 +3 Physical

Experiences: Camouflage +2

Features

Relentless (2) - Passive

The Box can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Randomized Tactics - Action

Mark a Stress and roll a d6. The Box uses the corresponding move:

  • Mana Beam. The Box fires a searing beam. Make an attack against a target within Far range. On a success, deal 2d10+2 magic damage.
  • Fire Jets. The Box shoots into the air, spinning and releasing jets of flame. Make an attack against all targets within Close range. Targets the Box succeeds against take 2d8 physical damage.
  • Trample. The Box rockets around erratically. Make an attack against all PCs within Close range. Targets the Box succeeds against take 1d6+5 physical damage and are Vulnerable until their next roll with Hope.
  • Shocking Gas. The Box sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress.
  • Stunning Clap. The Box leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become Vulnerable until the cube is defeated.
  • Psionic Whine. The Box releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take 2d4+9 direct magic damage.
Overcharge - Reaction

Before rolling damage for the Box’s attack, you can mark a Stress to add a d6 to the damage roll. Additionally, you gain a Fear.

Death Quake - Reaction

When the Box marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take 2d8+1 magic damage.

Cards

Adversary
Battle Box

Solo — Tier 2

Hit Points 8 · Difficulty 15

A cube-shaped construct with a different rune on each of their six sides.

Core

Comments(0)

There are no comments yet

Selector

Adversary
Ancestry
Beastform
Campaign Frame
Character
Class
Community
Domain
Domain Card
Environment
Equipment
Guide
Rule
Subclass
Transformation
News
Media
Image
File

Adversaries

Ancestries

Beastforms

Campaign Frames

Characters

Classes

Communities

Domains

Domain Cards

Environments

Equipment

Guides

Rules

Subclasses

Transformations

News

Media

Images

Files