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Acid BurrowerCore

Adversary

Solo — Tier 1

A horse-sized insect with digging claws and acidic blood.

Motives and Tactics: Burrow, drag away, feed, reposition

Difficulty

14

Damage Thresholds

8 / 15

Hit Points

8

Stress

3

Attack Bonus

+3

Weapon

Claws (Very Close)

Damage

1d12 +2 Physical

Experiences: Tremor Sense +2

Features

Relentless (3) - Passive

The Burrower can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Earth Eruption - Action

Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.

Spit Acid - Action

Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take 2d6 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and you gain a Fear.

Acid Bath - Reaction

When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking 1d10 physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take 1d6 physical damage.

Cards

Adversary
Acid Burrower

Solo — Tier 1

Hit Points 8 · Difficulty 14

A horse-sized insect with digging claws and acidic blood.

Core

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