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Minor Chaos ElementalCore

Adversary

Solo — Tier 1

A coruscating mass of uncontrollable magic.

Motives and Tactics: Confound, destabilize, transmogrify

Difficulty

14

Damage Thresholds

7 / 14

Hit Points

7

Stress

3

Attack Bonus

+3

Weapon

Warp Blast (Close)

Damage

1d12 +6 Magical

Features

Arcane Form - Passive

The Elemental is resistant to magic damage.

Sickening Flux - Action

Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.

Remake Reality - Action

Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage.

Magical Reflection - Reaction

When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.

Momentum - Reaction

When the Elemental makes a successful attack against a PC, you gain a Fear.

Cards

Adversary
Minor Chaos Elemental

Solo — Tier 1

Hit Points 7 · Difficulty 14

A coruscating mass of uncontrollable magic.

Core

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