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Glass SnakeCore

Adversary

Standard — Tier 1

A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.

Motives and Tactics: Climb, feed, keep distance, scare

Difficulty

14

Damage Thresholds

6 / 10

Hit Points

5

Stress

3

Attack Bonus

+2

Weapon

Glass Fangs (Very Close)

Damage

1d8 +2 Physical

Features

Armor-Shredding Shards - Passive

After a successful attack against the Snake within Melee range, the attacker must mark an Armor Slot. If they can’t mark an Armor Slot, they must mark an HP

Spinning Serpent - Action

Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage.

Spitter - Action

Spend a Fear to introduce a d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.

Cards

Adversary
Glass Snake

Standard — Tier 1

Hit Points 5 · Difficulty 14

A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.

Core

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