MerchantCore
Adversary
Social — Tier 1
A finely dressed trader with a keen eye for financial gain.
Motives and Tactics: Buy low and sell high, create demand, inflate prices, seek profit
Difficulty
12
Damage Thresholds
4 / 8
Hit Points
3
Stress
3
Attack Bonus
-4
Weapon
Club (Melee)
Damage
1d4 +1 Physical
Experiences: Shrewd Negotiator +3
Features
Preferential Treatment - Passive
A PC who succeeds on a Presence Roll against the Merchant gains a discount on purchases. A PC who fails on a Presence Roll against the Merchant must pay more and has disadvantage on future Presence Rolls against the Merchant.
The Runaround - Passive
When a PC rolls a 14 or lower on a Presence Roll made against the Merchant, they must mark a Stress .
Cards
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