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Archer GuardCore

Adversary

Ranged — Tier 1

A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.

Motives and Tactics: Arrest, close gates, make it through the day, pin down

Difficulty

10

Damage Thresholds

4 / 8

Hit Points

3

Stress

2

Attack Bonus

+1

Weapon

Longbow (Far)

Damage

1d8 +3 Physical

Experiences: Local Knowledge +3

Feature

Hobbling Shot - Action

Make an attack against a target within Far range. On a success, mark a Stress to deal 1d12+3 physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.

Cards

Adversary
Archer Guard

Ranged — Tier 1

Hit Points 3 · Difficulty 10

A tall guard bearing a longbow and quiver with arrows fletched in the settlement’s colors.

Core

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