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Merchant BaronCore

Adversary

Social — Tier 2

An accomplished merchant with a large operation under their command.

Motives and Tactics: Abuse power, gather resources, mobilize minions

Difficulty

15

Damage Thresholds

9 / 19

Hit Points

5

Stress

3

Attack Bonus

-2

Weapon

Rapier (Melee)

Damage

1d6 +2 Physical

Experiences: Nobility +2, Trade +2

Features

Everyone Has a Price - Action

Spend a Fear to offer a target a dangerous bargain for something they want or need. If used on a PC, they must make a Presence Reaction Roll (17). On a failure, they must mark 2 Stress or take the deal.

The Best Muscle Money Can Buy - Action

Once per scene, mark a Stress to summon 1d4+1 Tier 1 adversaries, who appear at Far range, to enforce the Baron’s will.

Cards

Adversary
Merchant Baron

Social — Tier 2

Hit Points 5 · Difficulty 15

An accomplished merchant with a large operation under their command.

Core

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