Spectral ArcherCore
Adversary
Ranged — Tier 2
A ghostly fighter with an ethereal bow, unable to move on while their charge is vulnerable.
Motives and Tactics: Move through solid objects, stay out of the fray, rehash old battles
Difficulty
13
Damage Thresholds
6 / 14
Hit Points
3
Stress
3
Attack Bonus
+3
Weapon
Longbow (Far)
Damage
2d10 +2 Physical
Experiences: Ancient Knowledge +2
Features
Ghost - Passive
The Archer has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Pick Your Target - Action
Spend a Fear to make an attack within Far range against a PC who is within Very Close range of at least two other PCs. On a success, the target takes
Cards
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