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Minor Fire ElementalCore

Adversary

Solo — Tier 1

A living flame the size of a large bonfire.

Motives and Tactics: Encircle enemies, grow in size, intimidate, start fires

Difficulty

13

Damage Thresholds

7 / 15

Hit Points

9

Stress

3

Attack Bonus

+3

Weapon

Elemental Blast (Far)

Damage

1d10 +4 Magical

Features

Relentless (2) - Passive

The Elemental can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Scorched Earth - Action

Mark a Stress to choose a point within Far range. The ground within Very Close range of that point immediately bursts into flames. All creatures within this area must make an Agility Reaction Roll. Targets who fail take 2d8 magic damage from the flames. Targets who succeed take half damage.

Explosion - Action

Spend a Fear to erupt in a fiery explosion. Make an attack against all targets within Close range. Targets the Elemental succeeds against take 1d8 magic damage and are knocked back to Far range.

Consume Kindling - Reaction

Three times per scene, when the Elemental moves onto objects that are highly flammable, consume them to clear a HP or a Stress.

Momentum - Reaction

When the Elemental makes a successful attack against a PC, you gain a Fear.

Cards

Adversary
Minor Fire Elemental

Solo — Tier 1

Hit Points 9 · Difficulty 13

A living flame the size of a large bonfire.

Core

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