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ConstructCore

Adversary

Solo — Tier 1

A roughly humanoid being of stone and steel, assembled and animated by magic.

Motives and Tactics: Destroy environment, serve creator, smash target, trample groups

Difficulty

13

Damage Thresholds

7 / 15

Hit Points

9

Stress

4

Attack Bonus

+4

Weapon

Fist Slam (Melee)

Damage

1d20 Physical

Features

Relentless (2) - Passive

The Construct can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Weak Structure - Passive

When the Construct marks HP from physical damage, they must mark an additional HP.

Trample - Action

Mark a Stress to make an attack against all targets in the Construct’s path when they move. Targets the Construct succeeds against take 1d8 physical damage.

Overload - Reaction

Before rolling damage for the Construct’s attack, you can mark a Stress to gain a +10 bonus to the damage roll. The Construct can then take the spotlight again.

Death Quake - Reaction

When the Construct marks their last HP, the magic powering them ruptures in an explosion of force. Make an attack with advantage against all targets within Very Close range. Targets the Construct succeeds against take 1d12+2 magic damage.

Cards

Adversary
Construct

Solo — Tier 1

Hit Points 9 · Difficulty 13

A roughly humanoid being of stone and steel, assembled and animated by magic.

Core

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