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Outer Realms AbominationCore

Adversary

Bruiser — Tier 4

A chaotic mockery of life, constantly in flux.

Motives and Tactics: Demolish, devour, undermine

Difficulty

19

Damage Thresholds

35 / 71

Hit Points

7

Stress

5

Attack Bonus

+2d4

Weapon

Massive Pseudopod (Very Close)

Damage

4d6 +13 Magical

Features

Chaotic Form - Passive

When the Abomination attacks, roll 2d4 and use the result as their attack modifier.

Disorienting Presence - Passive

When a target takes damage from the Abomination, they must make an Instinct Reaction Roll. On a failure, they gain disadvantage on their next action roll and you gain a Fear.

Reality Quake - Action

Spend a Fear to rattle the edges of reality within Far range of the Abomination. All targets within that area must succeed on a Knowledge Reaction Roll or become Unstuck from reality until the end of the scene. When an Unstuck target spends Hope or marks Armor Slots, HP, or Stress, they must double the amount spent or marked.

Unreal Form - Reaction

When the Abomination takes damage, reduce it by 1d20. If the Abomination marks 1 or fewer Hit Points from a successful attack against them, you gain a Fear.

Cards

Adversary
Outer Realms Abomination

Bruiser — Tier 4

Hit Points 7 · Difficulty 19

A chaotic mockery of life, constantly in flux.

Core

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