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BriarwhipCore

Adversary

Leader — Tier 1

A cunning and capable ranger who takes on the most dangerous missions.

Motives and Tactics: Explore, plan, protect, steal

Difficulty

14

Damage Thresholds

9 / 14

Hit Points

6

Stress

4

Attack Bonus

+3

Weapon

Poisoned Briarwhip (Close)

Damage

1d10 +2 Physical

Experiences: Hide +2, Intimidation +2, Track +3

Features

Ferocious Defense - Passive

When an attack from the Briarwhip causes a target to mark HP, the Briarwhip gains a +1 bonus to their Difficulty until they mark 1 or more HP.

Into the Bramble - Action

Spend a Fear to spotlight up to 1d4 allies within Far range. They move to cover within Close range and become Hidden until after their next attack or a PC succeeds on an Instinct Roll to find them.

Brace - Reaction

When the Briarwhip marks 1 or more HP, you can mark a Stress to mark 1 fewer HP.

Cards

Adversary
Briarwhip

Leader — Tier 1

Hit Points 6 · Difficulty 14

A cunning and capable ranger who takes on the most dangerous missions.

Core

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