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Cult InitiateCore

Adversary

Minion — Tier 2

A low-ranking cultist in simple robes, eager to gain power.

Motives and Tactics: Follow orders, gain power, seek forbidden knowledge

Difficulty

13

Hit Points

1

Stress

1

Attack Bonus

0

Weapon

Ritual Dagger (Melee)

Damage

5 Physical

Features

Minion (6) - Passive

The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against.

Group Attack - Action

Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.

Cards

Adversary
Cult Initiate

Minion — Tier 2

Hit Points 1 · Difficulty 13

A low-ranking cultist in simple robes, eager to gain power.

Core

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