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Patchwork Zombie HulkCore

Adversary

Solo — Tier 1

A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.

Motives and Tactics: Absorb corpses, flail, hunger, terrify

Difficulty

13

Damage Thresholds

8 / 15

Hit Points

10

Stress

3

Attack Bonus

+4

Weapon

Too Many Arms (Very Close)

Damage

1d20 Physical

Experiences: Intimidation +2, Tear Things Apart +2

Features

Destructible - Passive

When the Zombie takes Major or greater damage, they mark an additional HP.

Flailing Limbs - Passive

When the Zombie makes a standard attack, they can attack all targets within Very Close range.

Another for the Pile - Action

When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.

Tormented Screams - Action

Mark a Stress to cause all PCs within Far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.

Cards

Adversary
Patchwork Zombie Hulk

Solo — Tier 1

Hit Points 10 · Difficulty 13

A towering gestalt of corpses moving as one, with torso-sized limbs and fists as large as a grown halfling.

Core

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