Arch-NecromancerCore
Leader — Tier 4
A decaying mage adorned in dark, tattered robes.
Motives and Tactics: Corrupt, decay, flee to fight another day, resurrect
Difficulty
Damage Thresholds
Hit Points
Stress
Attack Bonus
Weapon
Damage
Experiences: Forbidden Knowledge +3, Wisdom of Centuries +3
Features
Mark a Stress to spotlight
Mark 2 Stress to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take
Spend a Fear to summon a Zombie Legion, which appears at Close range and immediately takes the spotlight.
When the Necromancer has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.
Cards
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