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Bladed GuardCore

Adversary

Standard — Tier 1

An armored guard bearing a sword and shield painted in the settlement’s colors.

Motives and Tactics: Arrest, close gates, make it through the day, pin down

Difficulty

12

Damage Thresholds

5 / 9

Hit Points

5

Stress

2

Attack Bonus

+1

Weapon

Longsword (Melee)

Damage

1d6 +1 Physical

Experiences: Local Knowledge +3

Features

Shield Wall - Passive

A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line.

Detain - Action

Make an attack against a target within Very Close range. On a success, mark a Stress to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.

Cards

Adversary
Bladed Guard

Standard — Tier 1

Hit Points 5 · Difficulty 12

An armored guard bearing a sword and shield painted in the settlement’s colors.

Core

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