Red OozeCore
Adversary
Skulk — Tier 1
A moving mound of translucent flaming red slime.
Motives and Tactics: Camouflage, consume and multiply, ignite, start fires
Difficulty
10
Damage Thresholds
6 / 11
Hit Points
5
Stress
3
Attack Bonus
+1
Weapon
Ooze Appendage (Melee)
Damage
1d8 +3 Magical
Experiences: Camouflage +3
Features
Creeping Fire - Passive
The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fire.
Ignite - Action
Make an attack against a target within Very Close range. On a success, the target takes
Split - Reaction
When the Ooze has 3 or more HP marked, you can spend a Fear to split them into two Tiny Red Oozes (with no marked HP or Stress). Immediately spotlight both of them.
Cards
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