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Adult FlickerflyCore

Adversary

Solo — Tier 3

A winged insect the size of a large house with iridescent scales and wings that move too fast to track.

Motives and Tactics: Collect shiny things, hunt, nest, swoop

Difficulty

17

Damage Thresholds

20 / 35

Hit Points

12

Stress

6

Attack Bonus

+3

Weapon

Wing Slash (Very Close)

Damage

3d20 Physical

Features

Relentless (4) - Passive

The Flickerfly can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them.

Never Misses - Passive

When the Flickerfly makes an attack, the target’s Evasion is halved against the attack.

Deadly Flight - Passive

While flying, the Flickerfly can move up to Far range instead of Close range before taking an action.

Whirlwind - Action

Spend a Fear to whirl, making an attack against all targets within Very Close range. Targets the Flickerfly succeeds against take 3d8 direct physical damage.

Mind Dance - Action

Mark a Stress to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfly learns one of the target’s fears.

Hallucinatory Breath - Reaction

Countdown (Loop1d6). When the Flickerfly takes damage for the first time, activate the countdown. When it triggers, the Flickerfly breathes hallucinatory gas on all targets in front of them up to Far range. Targets must make an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfly have disadvantage on this roll. Targets who fail lose 2 Hope and take 3d8+3 direct magic damage.

Uncanny Reflexes - Reaction

When the Flickerfly takes damage from an attack within Close range, you can mark a Stress to take half damage.

Cards

Adversary
Adult Flickerfly

Solo — Tier 3

Hit Points 12 · Difficulty 17

A winged insect the size of a large house with iridescent scales and wings that move too fast to track.

Core

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