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SpellbladeCore

Adversary

Leader — Tier 1

A mercenary combining swordplay and magic to deadly effect.

Motives and Tactics: Blast, command, endure

Difficulty

14

Damage Thresholds

8 / 14

Hit Points

6

Stress

3

Attack Bonus

+3

Weapon

Empowered Longsword (Melee)

Damage

1d8 +4 Any

Experiences: Magical Knowledge +2

Features

Arcane Steel - Passive

Damage dealt by the Spellblade’s standard attack is considered both physical and magic.

Suppressing Blast - Action

Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.

Move as a Unit - Action

Spend 2 Fear to spotlight up to five allies within Far range.

Momentum - Reaction

When the Spellblade makes a successful attack against a PC, you gain a Fear.

Cards

Adversary
Spellblade

Leader — Tier 1

Hit Points 6 · Difficulty 14

A mercenary combining swordplay and magic to deadly effect.

Core

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