Pirate CaptainCore
Leader — Tier 1
A charismatic sea dog with an impressive hat, eager to raid and plunder.
Motives and Tactics: Command, make ’em walk the plank, plunder, raid
Difficulty
Damage Thresholds
Hit Points
Stress
Attack Bonus
Weapon
Damage
Experiences: Commander +2, Sailor +3
Features
When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress .
Once per scene, mark a Stress to summon a Pirate Raiders Horde, which appears at Far range.
Spend a Fear to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks
When the Captain makes a successful attack against a PC, you gain a Fear.
Cards
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