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Petty NobleCore

Adversary

Social — Tier 1

A richly dressed and adorned aristocrat brimming with hubris.

Motives and Tactics: Abuse power, gather resources, mobilize minions

Difficulty

14

Damage Thresholds

6 / 10

Hit Points

3

Stress

5

Attack Bonus

-3

Weapon

Rapier (Melee)

Damage

1d6 +1 Physical

Experiences: Aristocrat +3

Features

My Land, My Rules - Passive

All social actions made against the Noble on their land have disadvantage.

Guards, Seize Them! - Action

Once per scene, mark a Stress to summon 1d4 Bladed Guards, who appear at Far range to enforce the Noble’s will.

Exile - Action

Spend a Fear and target a PC. The Noble proclaims that the target and their allies are exiled from the noble’s territory. While exiled, the target and their allies have disadvantage during social situations within the Noble’s domain.

Cards

Adversary
Petty Noble

Social — Tier 1

Hit Points 3 · Difficulty 14

A richly dressed and adorned aristocrat brimming with hubris.

Core

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