Gaining FearCore
Rule
When you start a campaign, you begin with an amount of Fear equal to the number of PCs.
When you start a campaign, you begin with an amount of Fear equal to the number of PCs. Whenever a PC rolls with Fear, you gain a Fear. You can also gain Fear from the players taking downtime, certain PC abilities or spells, and specific adversary features.
You can hold up to a maximum of 12 Fear.
Cards
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