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MoonHope & Fear

Subclass — Witch

Class

Witch

Spellcast Trait

Instinct

Foundation Feature

Night's Glamour

Mark a Stress to Glamour yourself in a magical facade that lasts until you mark a Hit Point, make an attack, or take a rest. While Glamoured, you can:

  • Disguise yourself to look like any creature of your approximate size that you’ve seen.
  • Enhance your own appearance. You gain advantage on Presence Rolls that leverage this change.

Specialization Features

Moonbeam

Once per session, you can conjure a column of moonlight that illuminates the area within Close range until the end of the scene. While bathed in this moonlight, you and any allies gain a +1 bonus to Spellcast Rolls and advantage on rolls to see through illusions.

Ire of Pale Light

When a Hexed creature within Far range fails an attack roll, they must mark a Stress.

Mastery Feature

Lunar Phases

Your spirit ebbs and flows like the phases of the moon. At the beginning of each session, roll a d4 and gain the matching effect until the end of the session:

Cards

Witch
Moon
Foundation
Spellcast: Instinct
Night's Glamour:

Mark a Stress to Glamour yourself in a magical facade that lasts until you mark a Hit Point, make an attack, or take a rest. While Glamoured, you can:

  • Disguise yourself to look like any creature of your approximate size that you’ve seen.
  • Enhance your own appearance. You gain advantage on Presence Rolls that leverage this change.
Hope & Fear
Witch
Moon
Specialization
Moonbeam:

Once per session, you can conjure a column of moonlight that illuminates the area within Close range until the end of the scene. While bathed in this moonlight, you and any allies gain a +1 bonus to Spellcast Rolls and advantage on rolls to see through illusions.

Ire of Pale Light:

When a Hexed creature within Far range fails an attack roll, they must mark a Stress.

Hope & Fear
Witch
Moon
Mastery
Lunar Phases:

Your spirit ebbs and flows like the phases of the moon. At the beginning of each session, roll a d4 and gain the matching effect until the end of the session:

  • 1: New - You can always spend a Hope to reduce Minor damage to None.
  • 2: Waxing - Gain a +2 bonus to your damage rolls.
  • 3: Full - Gain a +2 bonus to your damage thresholds.
  • 4: Waning - Gain a +1 bonus to your Evasion.
Hope & Fear

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