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Damage ThresholdCore

Rule

The number of Hit Points you mark when you take damage is determined by your damage thresholds.

The number of Hit Points you mark when you take damage is determined by your damage thresholds. The threshold bar in the “Damage & Health” section of your character sheet show the three thresholds of damage you can take: Minor, Major, and Severe.

A character’s level is added to their armor’s damage thresholds to determine their final damage thresholds. For example, a level 1 guardian wearing chainmail armor (with thresholds of 7/15) would start with the following thresholds. (See the “Using Armor” section later in chapter 2 for more details.)

Marking Hit Points

When the GM tells you to take damage, compare the damage total to your thresholds and mark a number of Hit Points determined by the threshold:

  • Severe damage is equal to or above your Severe threshold; you mark 3 HP.
  • Major damage is equal to or above your Major threshold but below Severe; you mark 2 HP.
  • Minor damage is anything below your Major threshold; you mark 1 HP.

If you ever reduce incoming damage to 0 or less (typically by using a subclass or domain card), you don’t mark any HP. When you mark your last Hit Point, you must make a death move (see the “Death” section).

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