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GuardianCore

The title of guardian represents an array of martial professions, speaking more to their moral compass and unshakeable fortitude than the means by which they fight. While many guardians join groups of militants for either a country or cause, they’re more likely to follow those few they truly care for, majority be damned. Guardians are known for fighting with remarkable ferocity even against overwhelming odds, defending their cohort above all else. Woe betide those who harm the ally of a guardian, as the guardian will answer this injury in kind.

Domains

Valor
Blade

Hit Points

7

Evasion

9

Features

Frontline Tank
Unstoppable

Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the die’s value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.

While Unstoppable, you gain the following benefits:

Subclasses

Stalwart

Guardian
Stalwart
Foundation
Unwavering:

Gain a permanent +1 bonus to your damage thresholds.

Iron Will:

When you take physical damage, you can mark an additional Armor Slot to reduce the severity.

Reiko Murakami
Core
Guardian
Stalwart
Specialization
Unrelenting:

Gain a permanent +2 bonus to your damage thresholds.

Partners-in-Arms:

When an ally within Very Close range takes damage, you can mark an Armor Slot to reduce the severity by one threshold.

Reiko Murakami
Core
Guardian
Stalwart
Mastery
Undaunted:

Gain a permanent +3 bonus to your damage thresholds.

Loyal Protector:

When an ally within Close range has 2 or fewer Hit Points and would take damage, you can mark a Stress to sprint to their side and take the damage instead.

Reiko Murakami
Core

Vengeance

Guardian
Vengeance
Foundation
At Ease:

Gain an additional Stress slot.

Revenge:

When an adversary within Melee range succeeds on an attack against you, you can mark 2 Stress to force the attacker to mark a Hit Point.

Linda Lithén
Core
Guardian
Vengeance
Specialization
Act of Reprisal:

When an adversary damages an ally within Melee range, you gain a +1 bonus to your Proficiency for the next successful attack you make against that adversary.

Linda Lithén
Core
Guardian
Vengeance
Mastery
Nemesis:

Spend 2 Hope to Prioritize an adversary until your next rest. When you make an attack against your Prioritized adversary, you can swap the results of your Hope and Fear Dice. You can only Prioritize one adversary at a time.

Linda Lithén
Core

Class Items

Recieve one of following items at character creation.

  • A totem from your mentor
  • A secret key

Background Questions

Answer any of the following background questions. You can also create your own questions.

  • Who from your community did you fail to protect, and why do you still think of them?
  • You’ve been tasked with protecting something important and delivering it somewhere dangerous. What is it, and where does it need to go?
  • You consider an aspect of yourself to be a weakness. What is it, and how has it affected you?

Connection Questions

Ask your fellow players one of the following questions for their characters to answer, or create your own questions.

  • How did I save your life the first time we met?
  • What small gift did you give me that you notice I always carry with me?
  • What lie have you told me about yourself that I absolutely believe?

Comments(2)

mrtree010

why do both the classes with vallor have 7 health this makes me think that valor is weak

Isotope451

because valor is a very defensive domain; you need that extra hit points to justify the tanking you'll be doing

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