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Tag Team RollCore

Rule

Once per session, each player can initiate a Tag Team Roll between their character and another PC, working with the other character’s player to describe how you combine your actions in a unique and exciting way.

Once per session, each player can choose to spend 3 Hope and initiate a Tag Team Roll between their character and another PC. When you do, work with the other character’s player to describe how you combine your actions in a unique and exciting way. You both make separate action rolls, but before resolving the roll’s outcome, choose one of the rolls to apply for both of your results. On a roll with Hope, all PCs involved gain a Hope. On a roll with Fear, the GM gains a Fear for each PC involved.

Tag Team Rolls are especially powerful on attack rolls. When you and a partner succeed on a Tag Team Roll attack, you both roll damage and add the totals together to determine the damage dealt. If the attacks deal different types of damage (physical or magic), you choose which type to deal.

A Tag Team Roll counts as a single action roll for the purposes of any countdowns or features that track action rolls.

Tip: Though you can only initiate one Tag Team Roll per session, you can be involved in multiple Tag Team Rolls. For example, you might spend 3 Hope to initiate a Tag Team Roll with a partner, and the same partner can later spend 3 Hope to initiate one with you.

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