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Reducing DamageCore

Rule

When your character takes damage, you can negate some (or all) of it by marking an available Armor Slot

When your character takes damage, you can negate some (or all) of it by marking an available Armor Slot next to the large Armor shield on your character sheet, then reducing the severity of the damage by one threshold (Severeto Major, Major to Minor, Minor to Nothing). Each time your character takes damage, you can only mark 1 Armor Slot (as long as you have one available). Once all available Armor Slots are marked, your character’s armor can’t be used again in this way until they repair it, usually as a move during downtime.

If your character has an Armor Score of 0, you can’t mark Armor Slots. If an effect gives your character a temporary Armor Score (such as the “Tava’s Armor” spell), you can mark that many additional Armor Slots while the temporary armor is active. When the temporary armor ends, clear a number of Armor Slots equal to the temporary Armor Score.

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