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Making MovesCore

Rule

When you decide to do something in the story and the spotlight shifts to you, your PC makes a move, which you describe to the group.

When you decide to do something in the story and the spotlight shifts to you, your PC makes a move, which you describe to the group. A move is an action a character takes to advance the story, such as talking to another character, interacting with the environment, using a class feature or spell, or anything else a character can do within the scene.

Some low-stakes moves automatically succeed—it’s easy to open an unlocked door. But while heroic, high-stakes moves often require a roll to determine the outcome—it’s hard to break down a barricaded door. When you make a move and the result of that action is in question, the fiction pauses while you make an action roll to see how things play out.

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