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ItemsCore

Rule

Items are loot that can be kept and used repeatedly until you choose to get rid of them, or until something in the narrative causes you to lose them.

Items are loot that can be kept and used repeatedly until you choose to get rid of them, or until something in the narrative causes you to lose them.

Use the rolling guide on the right to generate items ahead of a game or during a session. Determine the desired rarity of your items, roll the associated number of d12s, add their values together (if needed), and take the item that matches that value. The rolling guide to the right also describes where each rarity of item is commonly found.

  • Common (1d12 or 2d12): Common items might be found at an abandoned camp or readily available at a local shop.
  • Uncommon (2d12 or 3d12): Uncommon items might be found in limited supply in a shop, kept in a protected place in a camp, or offered as part of a reward for a job.
  • Rare (3d12 or 4d12): Rare items might be kept under lock and key in a shop, offered as the sole reward for a job, or discovered among a powerful NPC’s possessions.
  • Legendary (4d12 or 5d12): Legendary items might be the only item of their kind, a reward for an incredibly difficult or dangerous job, or a powerful adversary’s most precious and guarded treasure.

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