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Degrees of Success and FailureCore

Rule

Often, instead of setting a single value for success, you might instead give a player different outcomes based on the relative success or failure of their roll.

Often, instead of setting a single value for success, you might instead give a player different outcomes based on the relative success or failure of their roll. This tactic is especially useful on rolls to inspect an area, recall something from the past, or persuade an NPC to surrender information. Simply pick a target number and scale the amount of information you give them up or down based on the player’s relative roll result.

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