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Adversary TypeCore

Rule

An adversary’s type represents the role they play in a conflict.

An adversary’s type represents the role they play in a conflict. When building encounters, utilizing a mix of types helps create a dynamic and engaging challenge. The adversary types are as follows:

  • Bruisers are tough and deliver powerful attacks.
  • Hordes are groups of identical creatures acting together as a single unit.
  • Leaders command and summon other adversaries.
  • Minions are easily dispatched but dangerous in numbers.
  • Ranged are fragile in close encounters but can attack from a distance for high damage.
  • Skulks maneuver and exploit opportunities to ambush opponents.
  • Socials present unique challenges to overcome through conversation rather than combat.
  • Solos present a formidable challenge to a whole party, with or without support.
  • Standards are rank-and-file adversaries representative of their fictional group.
  • Supports enhance their allies and disrupt their opponents.

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